According to Sensor Tower, the game has consistently earned more than $ 20 million a month over the past two years. An enviable brand, even more considering the times in which several other games have low in their billing due to the phenomenon Fortnite / PUBG.
Most Summoners War revenue was generated in the US, with $ 370 million in total, 27% of all sales.
The second largest market for Com2Us, in terms of player spending, is Japan at $ 277 million. That number represents 21 percent of all revenue so far.
In an interview with PocketGamer.Biz during Gamescom, Com2us general manager David Mohr explained that he fought what could have been a long and lucrative decline for a game that already has a few years behind him it was released in 2014), pushing the MMO on all fronts.
Along with eSports, events and constant updates, Com2us has extended the franchise in new directions such as toys, animation and comics.
Partnering with Funko to create a Funko Pop! product line at the turn of the year along with digital items like emojis, digital cards and custom avatar options for your Pop!
Months earlier, in November 2017, he teamed up with Skybound Entertainment to create comics and an animation based on Summoner War.
“I think gambling is a success-driven business, just as publishing is a success-driven business,” Mohr said.
“We are very happy to have a game like Summoners War, which has been strong for so long, was the top 2 in France yesterday and is one of the five biggest billing games in Germany at the moment, so it’s still very strong.”
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