Gameloft had a “not so good” first quarter in early 2018. The company’s revenue fell 13.4% year-over-year. The publisher stopped invoicing R $ 93 million dollars in relation to the same period of 2017.
Vivendi, the conglomerate that manages Gameloft, blamed the lack of new releases during the quarter.
Gameloft’s most profitable markets were EMEA (Europe and Africa), accounting for 36% of its revenue; and North America, which accounted for 32% of sales. Asia, on the other hand, represented 24% and Latin America, 8%.
Extensive portfolio brings players, but not the “payers”
During the first quarter of 2018, Gameloft has accumulated almost two million downloads per day (I think this is wrong) on all platforms. Its average number of monthly active users was 114 million, while the average daily number of active users was 13 million. Giant numbers, for a giant company.
The best performances in the company portfolio were highlighted as: Dragon Mania Legends, Disney Magic Kingdoms, March of Empires, Asphalt 8: Airborne and Minion Rush.
Vivendi said Gameloft’s latest Dungeon Hunter Champions , released May 3, 2018, had an “excellent start.” A China release of the title is also being planned.
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