The mobile version of Epic Games’ Fortnite generated more than $ 15 million (roughly $ 51 million) in gross iOS revenue in less than a month.
Sensor Tower applications intelligence company says Epic Games took home about $ 10.5 million of the $ 15 million collected globally in the first 20 days. Fortnite is a “free-to-play” game with purely cosmetic purchases.
Fortnite Mobile enjoyed an increase in revenue after Epic made access available to all players. Before, it took an invitation to play the game on iPhone or iPad.
The players’ peak spending was on launch day, with a $ 1.8 million gain. One day before the global release, the game still impressed with a revenue of $ 620,000.
However, the numbers still do not come close to PC versions and consoles, where in February, the Epic game yielded only $ 126 million that month. It is the power of its engaging gameplay.
Revenues were also helped along with the introduction of a new limited-time initial package that offered players discounted game currency and a free character skin.
Fortnite: money everywhere
Fornite Mobile, unsurprisingly, has also been strong in downloads since the game was open to all players. It is said to have surpassed 11 million global installations since launch and still ranks in the top 10 of the iPhone’s most profitable apps in 23 countries.
The US is proving particularly profitable with $ 6.4 million brought in over the past seven days and have outperformed other popular titles such as Candy Crush Saga and Clash of Clans, which fetched $ 5.8 million and $ 4.1 million in the same period.
Fortnite proved to be very popular on PC and mobile. His success also spawned a wave of new online stars such as Twitch’s favorite, Tyler “Ninja” Blevins, who in a stream played with Rapper Drake.
Not even the sky is more the limit for Fortnite.
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